All i gotta say is why post saying whats the point when you obviously havn't read the posts that explain why -7 to -2 makes a diffrence to us warriors.
I bet if there was a focus that gave you -2 you would happly pick it up.
Also to most people who are being complete arse holes no we can't stop you from posting but whats the point? this is about warriors making a stand saying "hey ang on you didn't change this 9 months ago why now?"
If you think warriors are some how balanced now then please post why instead of being a jerk and trying to wind people up for once try use your brain and be open minded I know its hard but really try.
C'mon people... stop being stupid. Remember what happened when aoe patch came out? All these petitions and letters sent to anet... Don't bother with any strikes or anything because they are NOT gonna change it back.
C'mon people... stop being stupid. Remember what happened when aoe patch came out? All these petitions and letters sent to anet... Don't bother with any strikes or anything because they are NOT gonna change it back.
C'mon people... stop being stupid. Remember what happened when aoe patch came out? All these petitions and letters sent to anet... Don't bother with any strikes or anything because they are NOT gonna change it back.
Agreed
What is it done is done. They will not change for few warriors in fury against Anet just for that (Sorry for my rude expression here). Its a buff for Ele because players started to say Ele began to suck and all dmg they did (except some spells) are absorbed by the high armor of the warrior in PvP. If you want to play a warrior, learn how to play with the update Anet did.
If they change these back to the way they were and refund me on my FoW then I could gladly accept the update and yes I would move on as all you Warrior haters are saying. but it seems the new PvP warrior will be W/me as illusionary weaponary, hex breaker, ele defense etc.
I'm sure everybody who got their 20% Rockmolders nerfed will be reimbursed too.
Changes are made to the game. You can't let that ruin your gaming experience. One of my favorite builds took a huge hit thanks to the Ele Attunement "nerf." But now I'm just looking for a way around it. It's all about the metagame, and I think this thread proves that the Warrior class has gone too long without thinking about it.
Ok first things first this is a strike not a discussion so anyone who is against us striking clear off.
1) There is no strike. There is a whole bunch of whining in the major cities, but I see no lack of warriors anywhere.
2) A warrior strike is ludicrous. UNLIKE the monk strike (which wasn't that long ago, and you haven't been playing very long if you don't remember it...), warriors aren't vital to parties. I'm not saying you can't play a mission without a monk, BUT it's impossible to play a mission with your average PUG without a monk. Half of them won't have self heals and will get raped, the other half will get overwhelmed. On the other hand, it is much, much easier to make a PUG without a warrior; rangers, mesmers, monks, eles, and rits can all tank or help someone else tank just fine. It's not like most warriors in the game know how to manage their aggro anyway.
3) Even if there were a strike in-game, this is a thread in a forum. What the hell do you expect people to do, just post "/signed" all day?
4) Maybe now people will start building warriors who do what warriors do best: deal damage. PvP warriors get all manner of shutdown thrown at them, and they still manage to outdamage every other class. Imagine what a warrior could do in PvE, where enemies don't deliberately try to keep them from hitting.
The monk strike was just as pointless as this one(Which dont even have a date) - The monk strike was made by whiners, so is this one.
If anyone should go on a strike it would be the Mesmers, but it's not like anyone will actually notice it
I just realized the update helped my Ranger - Always using Kindle Arrows
Tien Ak: Actually, many people think of them as overpowered. Im going to do tell you the same as you said: Look through 21 pages(and more) to find a post about it.
C'mon people... stop being stupid. Remember what happened when aoe patch came out? All these petitions and letters sent to anet... Don't bother with any strikes or anything because they are NOT gonna change it back.
You CANNOT compare this to the MM nerf or the AOE ele nerf. Those nerfs ONLY affected PvE.
This affects a warrior no matter what he is playing. GvG wars get killed very quickly and cannot duo a base without a monk or outside support.
This was a secret nerf to IWAY for HA in many respect. If you want to stop IWAY nerf IWAY not the core existance of a war.
For PvE the tank takes most of the dmg because the mobs outnumber you and are higher lvl. He keeps the party alive by taking that dmg.
No matter where you play with a war at this change will affect you. Stop comparing this to some other change that was done for only one style of play.
They need to return shield and runes to -dmg vs all. The knights/ascalon fix was fine. Its funny that they fixed the war and mes global mobs but they left the monk +15 while condition alone.
This was a ploy to get us to pick up assassins and play them more and for other melee classes in future chapters.
Last edited by twicky_kid; Jul 16, 2006 at 03:51 PM // 15:51..
You guys need to make more warriors aware there is a strike going on. I had to reject and kick warriors from my groups all day long. These "scabs" were ruining the whole warriors-on-strike thing, people hardly noticed.
On a more serious note, besides the financial aspect, I still don't see the big problem. I can still do IDS runs, farm hydras/sanddrakes/perdition rock. Sure I can understand people with FOW armor being upset and wanting some sort of compensation, but I doubt everybody I heard or read complaining about these balances has a piece of now inferior FOW armor.
Well, I am certainly irritated by this, just like I was for the HOD helm which is exactly the same thing. You buy something that says its one thing, only to find out its not what you bought. Im not going on strike though. If only this was the solution..... Ascalon Lawyers
Last edited by Citadel Runner; Jul 16, 2006 at 04:13 PM // 16:13..
Well, I am certainly irritated by this, just like I was for the HOD helm which is exactly the same thing. You buy something that says its one thing, only to find out its not what you bought. Im not going on strike though. If only this was the solution..... Ascalon Lawyers
Actually, you did get what you paid for when you bought HoD helm(It's the one that reduced Hexes, right?). It said it would reduce hexes, and it said NOTHING about it reducing them 50%. It could have been 1% and you would still get what you paid for.
I dunno, I don't really see how this affects tanking builds that much. When I play my warrior, I costruct a build the same way I would with any other class. I decide the goal for the build, and base my skills around that. If I want to play a damage warrior, I pack mostly offensive skills. If I want to play a Tank, I pack defensive skills, with two offensive, and one interrupt. What I do not do is pack mainly offensive skills, and call myself a tank based my my armor set.
So, my typical tanking build is W/Me, with Watch Yourself, Dolyak, and Elemental Resistance/Mantra of <element>, depending on the area. This has served me well, and continues to, because it is designed to reduce damage. Obviously, this is only one type of tanking strategy, and there are other that rely more on evasion, etc.
I would be curious as to how many people really upset by the update are playing offensive builds, and still expecting to tank for the party. If I'm built for a protection monk, I don't call myself a healer, y'know?
Trankle you make an exellent point.
But the average Warrior who copied someone elses build and don't know the goal, might not know how to change and adapt this might seam like the End to tanking.
Well, I am certainly irritated by this, just like I was for the HOD helm which is exactly the same thing. You buy something that says its one thing, only to find out its not what you bought.
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this update makes me feel used and unsatisfied, do not ask why i dont know. Warriors in my view were meant to take damage of all kinds and not just block out physical damage. So now a axe swipe at your armor is weaker then a arrow hitting your armor. It should also be against piercing damage and ALL damages. This is totally bogus and i think they should put it back, the game is crumbling.
I don't know if you've noticed yet, but in this game, there is no "best". Everything in this game is situational... if you aren't prepared, you die, end of story.
Stop complaining about this... This was a balance, every class gets balanced... Are you forgetting ALL melee classes got a boost when 20/20 Sundering was introduced into the GW world? I haven't seen ANYONE complain about that happening, because the people who mainly play casters understand it wasn't that big a hit...
I have a warrior and I'm not at all mad about this, if you care enough about this to strike in-game, you may as well get a life, log off, and go to the movies/mall/what have you.
And if you play warrior and can't survive after this update, you need to play another class anyway. Most of you are complaining for farming purposes anyway,.
You CANNOT compare this to the MM nerf or the AOE ele nerf. Those nerfs ONLY affected PvE.
This affects a warrior no matter what he is playing. GvG wars get killed very quickly and cannot duo a base without a monk or outside support.
This was a secret nerf to IWAY for HA in many respect. If you want to stop IWAY nerf IWAY not the core existance of a war.
For PvE the tank takes most of the dmg because the mobs outnumber you and are higher lvl. He keeps the party alive by taking that dmg.
No matter where you play with a war at this change will affect you. Stop comparing this to some other change that was done for only one style of play.
They need to return shield and runes to -dmg vs all. The knights/ascalon fix was fine. Its funny that they fixed the war and mes global mobs but they left the monk +15 while condition alone.
This was a ploy to get us to pick up assassins and play them more and for other melee classes in future chapters.
That's not my point... my point is that they are not gonna change it back no matter how hard you try.